2025 · Game interface & motion
Storm Front
An entrance that introduces the world before the game begins.
The project
A game-interface exploration connecting UI, camera movement, animation and sound in an entry sequence.
Listen to the product explanation
Read the audio transcript
Storm Front is a game-interface and motion exploration, rather than a released game. I designed the interface in Figma, then exported frames into Kling AI to explore camera movement. I brought that video into Jitter to create an entry sequence with animation and sound. The two clips show the entry sequence and a related motion exploration. My focus was how interface, movement and audio could work together to introduce the concept.
The concept
I used my interest in games to explore a game interface in Figma. The project is an experiment in presentation and motion rather than a released game.
From still frames to an entry sequence
I exported Figma frames into Kling AI to explore camera movement, then brought the video into Jitter to create a splash screen with sound.
Continuing the exploration
The work helped me experiment with a broader motion workflow. I am still developing the concept and learning how to take it further.